A value panel on the inventory page
Open the Counter-Strike 2 tab of a Steam inventory and the column appears
next to the grid: total value, how many items carry a price, the average, the five most
valuable, and a breakdown by type. Every tile in the grid gets its own price as well.
Prices come from Skinport, with buff163 as the backup for names Skinport
does not list, and Doppler phases are told apart by their icon, because the phases share
one market name and not one price.
Sorting that covers the whole inventory
The column opens with a sort: value high to low, value low to high, rarity, type, or back
to the order Steam gave. It asks Steam’s own inventory code to lay the grid out
again instead of shuffling tiles by hand, so paging, the filters and the item pane all keep
working, and the sort runs over every page, not only the one you are
looking at.
Click an entry under Most valuable and the grid turns to the page holding
that item, lights it up and dims the rest, so a knife is not lost in a wall of cases. The
panel also keeps to the Counter-Strike 2 tab: switch the inventory to another game and it
steps aside, fetching nothing at all. In a narrow window it pushes Steam’s own
content right by exactly the room it is short of, and leaves it alone when the screen is
wide enough already.
What the total does not know
It is an estimate. The figure follows Skinport’s asking prices, so a Steam listing or
a buff163 quote will land somewhere else, and because a price is looked up by market name,
it says nothing about applied stickers, name tags or the exact float. A private inventory
cannot be read at all, by Pulse or by anyone else. Everything from 4.2.1 is still in place,
the reviewer thumb included, sitting next to the supporter heart, the Faceit level and the
inventory value.